July 13, 2016
Virtual reality is more than just a gaming platform, toy, or buzzword. It’s a sea-change in the media we create and consume.
But like all new technology, virtual reality has a lot of jargon associated with it, which new users can find daunting. In our latest infographic, The Beginner’s Guide to VR, we take a look at the different virtual reality terms, and how they can be applied.
“Virtual reality” encompasses a wide range of ideas and terms.
LEWIS’ infographic, The Beginner’s Guide to VR, breaks down the three main types of VR, and the explains the difference between 360 video, augmented reality and true virtual reality.
The key types of virtual reality have varying real-world applications and also use diverse technologies. Our new infographic represents 360 video, augmented and virtual reality visually, so you can see the differences at a glance.
Ever wondered about the FOV on your HMU? Does your ODT contribute to lag? How does your refresh rate affect your haptics?
Confused yet? Not for long. Our virtual reality glossary breaks down the most commonly-used terms, so you can discuss the technology like a pro.
Some terms, like heads-up display or field of view, may be familiar, while others describe new issues, like Simulator Sickness. A nausea that affects some people during their VR experience, Simulator Sickness is caused by the conflict between what the eyes see and the body feels. (Don’t worry – not everyone experiences sim sickness, and updates to the technology mean that it won’t be an issue for much longer!)
There’s more to virtual reality headsets than just the Oculus Rift. We lay out the different HMUs (that’s head mounted units) on the market today, from the highly-affordable Google Cardboard, to the immersive HTC Vive. Plus, we take a look at two more virtual reality headsets that are currently in development.